FCPX shines in handling 62TB of RED Epic Dragon 4K RAW footage, 10TB of BMCC ProRes footage, 1,2TB of external audio clips and over 34.000 exported files for a groundbreaking 3D augmented reality project. Ronny Courtens looks at The Forever Project, which ended up being post produced on Final Cut Pro X.
We have all used the On Screen Controls in Final Cut Pro X to control plugins- but how are they built? In this first part of a series of articles, Fox Mahoney takes a look at how OSCs work and how to incorporate them into effects.
So what is the best way to import footage in Final Cut Pro X? Chris Roberts shows us his battle tested methods for ingesting footage and managing media from camera cards. Some great FCPX tips not to be missed!
Want to change the perception of Final Cut Pro X amongst the broadcast and video production industries? Well you can help by doing something very simple.
This is a long article, but the project itself is fairly simple. I hope you are able to stay with it and develop a project for which you can be proud and learn something new while putting it together. The font is already made and free. All you have to do is put the pieces together! While you put this together, I hope you will appreciate how all the parts fit together perfectly; there’s no need for dealing with anchor points or other issues with alignments. Using font “icons”, vectors, text, etc. is a great, and easy way to build 3D animated illustrations.
With the big increase in people posting on social media, it is inevitable that editors are going to have to reproduce posts and pages on screen. The new XEffects Social Media plugins for Final Cut Pro X make this task a lot easier.
Nobody is really surprised anymore to hear that yet another feature film has been edited on Final Cut Pro 10. But when Lance Bachelder posted a message saying he had used Final Cut on his latest production, he got my attention. Why? Because I knew that, although Lance has always had an open mind towards the new Final Cut Pro, he did not want to use it for his professional work. Until now...
In this latest tutorial from Motion guru Fox Mahoney, he takes a deep look into the advanced 3D features using fonts in the application. This is pushing Motion's 3D capabilities to the limit.
Ever wanted to have a bit more flexibility when it comes to the storage location of your Final Cut Pro X proxies? This clever trick from Alex in Spain opens up many more possibilities with FCPX proxy workflows.
Angry Birds and Final Cut Pro X. Two things we didn't expect to write in a headline! When it came to editing an Angry Birds commercial for Sydney's Luna Park, Tom Fossey from Rhino Post Production knew which NLE could quickly tame Red, Chuck and Bomb. (They have names?)
We give a very warm welcome to Fox Mahoney as he joins our roster of talented writers. He probably knows more about fonts and 3D in Motion than anybody outside of Cupertino, so we are very happy that he has agreed to let us in on a few secrets. His first tutorial is building a custom Motion generator to automatically generate subtitles in Final Cut Pro X.
Now that the dust has settled from Apple's annual Worldwide Developer Conference (WWDC) we take a look at what the keynote speech announcements mean for us Final Cut Pro X editors. The new macOS might prove to be very interesting.
Can you have too much real estate when it comes to editing on Final Cut Pro X? What is the best screen layout for working in an edit suite with FCPX? You might be surprised at the outcome.