We welcome Oliver Peters to FCP.co and his first post is a cracker! Oliver interviews Steve Bayes, who up until last year was the Final Cut Pro X product manager. They talk about the FCPX development process, squashing bugs, the now infamous launch, why ProRes was needed and of course the future of video production. A rare opportunity to get some historical background information about FCPX - Essential reading!
Want to make more money out of video? In this article from Sam Mestman, he details his ideas, solutions and hard-earned experience that will help you win more business from more clients and be happier doing it.
Want to get a bit more creative with plugins in Final Cut Pro X and Motion? ISF for Motion allows the user to write and load their own GLSL shaders into generators, effects, and transitions for Motion and Final Cut Pro X.