This might has been asked and even answered, if so please point me in the right direction.
So after using mObject from motionvVFX for a pretty good while, I decided to update to their mO2 hoping to make live easier.
Boy was I wrong! Now the issues I have with it is: In the previous version I was able to add a 3D object into the Scene as Generator that would work together with all other Apple Motion objects plus cameras and lights.
Now with mO2 it is like its own application, not able to use Apple Motion Elements or objects (camera and such) together with the 3D objects.
Is this the way they designed it or is there a option I have overlooked to actually us the 3D Objects inside the Apple Motion Scene?
At the moment I might have to go back to After Effects.
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mO2 in Apple Motion not as usable as version 1 (Or is it)
22 Oct 2019 22:22 #102200
Yes, it is an application that uses Motion's GUI. It is more responsive, efficient, and you have much more direct control over your elements. Yes, I can be used with other Motion layers, but there are tricks to it. I strongly recommend you join the mO2 Users Group on Facebook. The most experienced and knowledgable users are there. mO2 also has a promised update coming in Dec that will add a lot to it. mOjectx was so limited and such a resource hog, I find mO2 vastly superior. I find I don't need most other things in Motion to achieve what I need. I use it dialy for broadcast television.