logic update fcpx

There's some new functionality between the recent 10.0.7 update to Apple's Logic Pro X and Final Cut Pro X. Most interesting is the assignment of tracks from Roles.

Earlier in the week, Apple announced an update to 10.0.07 of its flagship music composition program Logic Pro X. We are not musicians, but we have to be impressed by the huge list of new features, stability improvements and bug fixes in the long support document. Many thanks to Forum member Leo Hans for the link.

The headline features promoted by Apple are: 

  • Now supports 24 processing threads on 12-core Mac Pro models
  • The current volume, pan, and send values for all selected tracks can now be inserted at the playhead position
  • Enabling Low Latency Mode no longer creates sync issues for Drummer, Ultrabeat, Native Instruments Machine and other plug-ins with integrated step sequencers
  • Automation can now be copied and pasted to any location using the Marquee tool
  • Adds an option for MIDI volume and pan data to control the instrument plug-in instead of the channel strip
  • Resolves several snap and alignment guide issues
  • Various fixes that improve XML import and export with Final Cut Pro X
  • Contains multiple enhancements to Accessibility

The listed new features in relation to FCPX are:

  • When Logic imports Final Cut Pro X XML, it now organizes audio tracks according to their assigned roles in Final Cut Pro.
  • Audio is now exported as 24-bit in projects exported to Final Cut Pro X XML.
  • When importing XML files that contain multiple projects from Final Cut Pro X 10.1 or later, Logic Pro X now offers a dialog to pick a specific project to import.

Tucked away down at the bottom of the list are the bug fixes that affect FCPX users:

  • When importing a Final Cut Pro X XML file that contains only audio, Logic Pro X now properly maintains the correct frame rate.
  • Pan automation in imported Final Cut Pro X XML projects again works as expected.
  • Logic no longer shows an error “One or more audio files have changed in length” when importing a Final Cut Pro X XML file where the start time is not zero.
  • Logic now properly maintains overlapped audio clips in imported Final Cut Pro X XML projects.

 

The organisation of 'audio tracks' according to Roles certainly sparked off testing on our Forum.

From Forum member Gabriel Spaulding:

'Well I just tested this on a simple project, and Logic Pro X does indeed organize by Roles, sort of. It takes a single Role and randomly splits it into different tracks, chooses to show only half of certain audio regions, and shows a video frame that does not play; double-clicking the video and manually dragging to preview shows a completely different part of the video than that which corresponds to the project exported from FCPX via XML. I wonder, could this be any less useful? I'll test on different projects now to be sure.'

Followed by:

'A subsequent test yielded slightly better results, though Logic continually asks if I want to convert to 23.98 as opposed to the project's native 25 --even though the project is already at 23.98. Importing the XML into FCPX from Logic, I find it ironic that it places all audio and video as connected clips, ignoring the magnetic timeline completely. As cool as Logic Pro X is, I hope we get some actual audio mixing tools directly inside of FCPX, because even though sharing XML files with another program is pretty straightforward, it is just another unnecessary, and somewhat messy, step in the process.'

It is no secret that we are pretty desperate for two new audio tools in FCPX, audio only crossfades and the ability to automate levels in realtime by moving a virtual slider. Will they arrive in FCPX? We hope so, but it is good to see more integration between FCPX and LPX for projects that have the time for audio sweetening.

 

We shall leave you with a link to an interesting article by Forum member Marcus Moore on the future possibilities of Roles. How cools is Marcus' suggestion of having different colours for different roles?

ProjectRoles fcpdotco

 

A big thank you to all the Forum members for their information and testing, it's the fastest way to get FCPX news!