My concern it, the dev team was dead on target with legacy FCP for a decade (more actually). So why do they have to relearn their uses from scratch now?
In my FCP X classes I go through the history of NLEs. The first one (not Avid) was rejected by editors cause it worked digitally. So the developers retooled it to work like negative cutting, the way those editors were used to working. The editors started to adopt it more easily.
So they took a digital workflow, and basically "slowed it down" to work the way physical negative cutting worked. Similar workflow, similar terminology, etc. Seriously, they are "folders", not a physical "bin"!
Apple decided that now, over a decade later, now that no one manufactures feature film movie cameras anymore, and the overwhelming majority of production houses are shooting digital, we need to abandon the "physical negative cutting, EDL" paradigm, and create a new "digital acquisition, processing, delivery" paradigm.
They all get it, they all love it. With XML, things like EDL and OMF are pretty much outdated, limited, and are more difficult to adapt to a fully digital workflow than XML is.
So that's where we stand with FCP X.
BTW, I just got an email touting the BRAND NEW RELEASE OF EDIUS! The "NEW" features they list are things all other NLE's have done for years (especially FCP 7), AND actually introduce some FCP X features. The interface is so complicated, out dated, and unintuitive, it's not funny. They have too many things in too many windows unnecessarily, it's just pathetic. Edius is going to die in the next few years, IMHO.