NocoDave wrote:
But it's just another representation, it's not the only measure of colour, and certainly not the oldest or even truest.
Actually it is. It is based on the science of color and light. The "Squeel" we have now has no connection to how color and light interact.
If I do "minus blue", tell me, based on the Squeel, what color is going to be added, before I move the puck? You can't know. On the scientifically created color wheel, you know right away before doing anything.
Yes, the color "wheel" is not arbitrary, it's not made by some fancy designer, it was crated by actual science. How is the Squeel based on the science of color and light?
It is in no way "professional" nor "intuitive" beyond the most newbie usage of color work.
Does anyone here understand the science of complimentary colors? Let's just throw all of the evolution of color science out of the window, and just simplify to some random shot in the dark crap, right? So not knowing BEFORE you touch a control what will happen is a GOOD thing?
http://en.wikipedia.org/wiki/Complementary_color
If you've done professional feature film or feature broadcast coloring, you know how vital a color correction control surface is. To be able to move two or all three track balls at once, or track balls and wheels at once, is vital to quickly get complex corrections done.
Try to adjust to true, 100 percent red adjustment. You can't. With an external scope, we tested, and there's a gap in the left and right sides of the Squeel. Not to mention, if you have a really red hue, do you go to the left or right side of the Squeel to remove it? Visually you can't tell.
Apple screwed the pooch on this one, and reduced us all to newbie color correction with no idea how "professional" level color grading works. There's not one thing about FCP X's color grading tools that would work for a feature film, or feature broadcast production, period.
Great for wedding videographers, but not for professional broadcast or film work.