Want moving textures in Final Cut Pro X? Plugin building expert Fox Mahoney shows us how to construct a moving water texture in Motion and publish it to FCPX. Great knowledge that will extend the capabilities of 3D text even further. Link to the free finished moving water texture generator plugin also included!
The 2015 FCPX Creative Summit in San Jose last year was a great event. We are very pleased to announce that in conjunction with Future Media Concepts we are able again to offer one lucky FCP.co reader a free pass to the event. All you have to do is Tweet!
We are very pleased to bring you one of the best Final Cut Pro X plugin construction tutorials you will find online. We are yet to see the building of FCPX On Screen Controls documented in such a detailed manner. Fox Mahoney puts a lot of knowledge and experience into this article that needs to be bookmarked by all plugin builders, developers and advanced users. Plus he's very kindly uploaded the free HUD demo template!
It has been a while since we have done a tutorial roundup - we really should do them more often as more and more seem to be produced for FCPX. So here we go with a whole raft of interesting things to learn about Final Cut Pro X. Get a coffee first!
A really clever trick from Philip Hodgetts to use Automator to make life a little easier when switching video and audio at different times in Final Cut Pro X. Impressive.
There are a lot of text plugins for Final Cut Pro X put there, but what do they do? Peter Warner from UsefulFX shows us how to duplicate the look of text in current movie posters by using his recently launched TitlePunch plugin fro FCPX.
If you ever want to build an adjustable line or shape in Motion for use in Final Cut Pro, there is only one way to get the On Screen Controls to work. In the second part of the series on OSCs, our resident Motion expert, Fox Mahoney shows us how to control shapes in plugins for FCPX. He's also very kindly included a link to the completed template!
FCPX shines in handling 62TB of RED Epic Dragon 4K RAW footage, 10TB of BMCC ProRes footage, 1,2TB of external audio clips and over 34.000 exported files for a groundbreaking 3D augmented reality project. Ronny Courtens looks at The Forever Project, which ended up being post produced on Final Cut Pro X.
We have all used the On Screen Controls in Final Cut Pro X to control plugins- but how are they built? In this first part of a series of articles, Fox Mahoney takes a look at how OSCs work and how to incorporate them into effects.
So what is the best way to import footage in Final Cut Pro X? Chris Roberts shows us his battle tested methods for ingesting footage and managing media from camera cards. Some great FCPX tips not to be missed!
Want to change the perception of Final Cut Pro X amongst the broadcast and video production industries? Well you can help by doing something very simple.
This is a long article, but the project itself is fairly simple. I hope you are able to stay with it and develop a project for which you can be proud and learn something new while putting it together. The font is already made and free. All you have to do is put the pieces together! While you put this together, I hope you will appreciate how all the parts fit together perfectly; there’s no need for dealing with anchor points or other issues with alignments. Using font “icons”, vectors, text, etc. is a great, and easy way to build 3D animated illustrations.