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SugarFX upgrade their $79 Viewfinder HUD plugin for Final Cut Pro X

SugarFX_HUD_FCPX

SugarFX have updated their Viewfinder HUD (Head Up Display) plugin for Final Cut Pro X. The update brings an extra 50 filters for FCPX users.

More plugins and filter packs are being upgraded to work on Final Cut Pro X as more time ticks away from the release date. There is a growing list of general day to day and specialist plugins on the market now.

SugarFX are a plugin company that use the FxFactory platform for development and delivery. Viewfinder HUD was originally a plugin for FCP7, Motion and After Effects users, but this has now been expanded to include FCPX.

hud_columnof3The Viewfinder HUD plugin package is split up into three different types of display as you can see from the graphic on the left.

"Use the Binoculars plug-in to simulate interesting and unusual binocular viewfinders."

"Use the Target filter to promote the focus of your message to the next level."

"Or the Viewfinder OSD [On Screen Display] filter to simulate a familiar video or still camera viewfinder right on your canvas."

This set of plugins looks handy if you need to emulate a Canon 5D viewfinder or possibly want to make your footage look like Arnie's POV in The Terminator. It also wouldn't be the first time here on the FCP.co campus that we have had to make footage appear as if somebody was looking through binoculars.

Priced at $79 they come in under that $100 barrier for plugins that seems to have been erected since FCPX was released. They look a bit more techie than just average overlays so should have a range of uses from simple POV right through to high tech style promos.

A tutorial has just been published.


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I am the Editor-in-Chief of FCP.co and have run the website since its inception ten years ago.

I have also worked as a broadcast and corporate editor for over 30 years, starting on one inch tape, working through many formats, right up to today's NLEs.

Under the name Idustrial Revolution, I have written and sold plugins for Final Cut Pro for 13 years.

I was made a Freeman of Lichfield through The Worshipful Company of Smiths (established 1601). Though I haven't yet tried to herd a flock of sheep through the city centre!

Current Editing

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2020 has been busy, the beginning of the year was finishing off a new property series (cut on FCP) for Channel 4 called The Great House Giveaway. I also designed and built the majority of the graphics as Motion templates. It has been a great success and the shows grabbed more viewers in the 4pm weekday slot than any previous strand. It has been recommissioned by C4 for 60 episodes, including prime-time versions and five themed programmes. The shows have also been nominated for a 2021 BAFTA.

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Although both were postponed to later in the year, I worked again on ITV's coverage of the Tour de France and La Vuelta. 2020 was my 25th year of editing the TdF and my 20th year as lead editor. The Tour was the first broadcast show to adopt FCPX working for multiple editors on shared storage.

 

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BBC's Snooker has played a big part in my life, I've been editing tournament coverage since 1997. I'm proud to be part of a very creative team that has pioneered many new ideas and workflows that are now industry standard in sports' production. This is currently an Adobe Premiere edit.

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Covid cancelled some of the regular corporate events that I edit such as trade shows & events. I was lucky however to edit, from home, on projects for Amazon Kindle, Amazon Black Friday, Mastercard and very proud to have helped local charitable trust Kendall & Wall secure lottery funding.

As for software, my weapon of choice is Final Cut Pro and Motion, but I also have a good knowledge and broadcast credits with Adobe Premiere Pro, MOGRT design and Photoshop.

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I'm the creative force behind Idustrial Revolution, one of the oldest Final Cut Pro plugin developers. It hosts a range of commercial and free plugins on the site. One free plugin was downloaded over a thousand times within 24 hours of release.

I also take on custom work, whether it is adapting an existing plugin for a special use or designing new plugins for clients from scratch. Having a good knowledge of editing allows me to build-in flexibility and more importantly, usability.

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