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25 Jan 2021
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Sound Design Breakdown in Final Cut Pro 19 Jan 2021 11:46 #112201

  • peteramwiggins
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Evan Cabral takes us on a timeline tour in a recent Final Cut Pro project of his where the client specified they wanted good sound design.

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Sound Design Breakdown in Final Cut Pro 19 Jan 2021 18:19 #112202

  • Ben Balser
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OK, who in their right, sane, educated mind rides a bike on wet roads in white pants? Sorry, not buying that. But cool video.

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Sound Design Breakdown in Final Cut Pro 21 Jan 2021 00:15 #112226

  • PaulG
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Fashion models who don't buy their own pants! Living in Portland, I had the same thought: "Who goes out in the rain dressed like that?"

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Sound Design Breakdown in Final Cut Pro 21 Jan 2021 00:33 #112227

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Nicely done. One thing I think is missing is using the power of FCP's roles and subroles not only for organization, but also for sub-mixes and busses. The whole timeline is essentially a large flat thing without a lot of differentiation. There's no discussion about connected audio clips, sound effects, fades/dips/ducks or dynamics processing. If you approach it right, FCP can pretty much do anything (apart from frequency shaping), but it helps to spend some time with roles to get the most out of it.

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